The Middle Ages - The Real Experience
The PC game "Europa 1400 - The Guild" takes players into the fascinating
world of the Middle Ages after 1400: A world full of luxury and wealth
conspiracy
and intrigue. In one of five european cities
up to 500 virtual inhabitants
pursue their daily business- trading and competing for titles and offices each
of which bestows reputation and influence. All this is presented in a wealth
of detail.
From the 3D view of the whole town
players can zoom to a selected building
enter that building and interact with ist contents and inhabitants. For example
entering a herb shop allows the player to examine the sales room and the lab
where they can even see the distilling flask! There are also over 200 building
extensions
each of which serves ist own unique purpose.
At the start of the game
players can generate their own characters. They can
even select their parents from a number of workmen
merchants
poets or even
thieves. Every player can therefore inherit helpful talents on the path to glory
and wealth. Then players can select professions and set the points for their
further career. Eight different groups of professions are available at the beginning
of the game
which include such varied roles as blacksmith
tincture mixer
landlord
preacher or even thief.
Depending on the chosen path
players may find themselves at the searing heat
of the forge
behind the counter of a herb shop or waiting in the forest for
the cover of night. The objective of the game depends on the different game
modes: from the focused play of the mission mode to the infinite possibilities
of the endless game
where players build a family dynasty.
The missions include several different objectives such as "Become mayor"
"Obtain a monopoly over the surrounding quarries" or "Raise 15
000
ducats through raids" A multiplayer mode for up to 8 players is included
as well. To ease casual gamers into the medieval world of "The Guild -
Europa 1400"
the gameplay and navigation have been designed to be as easy
as possible.
The different difficulty levels will make expert building and strategy game
players addicted to "Europa 1400 - The Guild" as well. Orientation
within the colourfully realised towns is pleasingly easy: By clicking an area
on screen over the town
the camera will softly pan in that direction.
A mouse click on any building moves the camera directly to the desired destination.
Another mouse click enters the building. Each building contains a different
situation: The tavern for instance is populated by different shady characters.
As well as offering gambling and mead
the tavern also lets you obtain useful
information on opponents and competitors. But take care: If you are caught committing
a crime
you may expect to be taken to the town prison
the pillory
or be tortured.
If you want to avoid such unpleasant surprises
keep your proceedings legal
as you maintain and expand your empire.
You can also visit one of the local churches; these visits will often end with
your purse being lighter and the priest smiling happily as he hands you a letter
of indulgence. Glancing into the law books at the town council's office could
also help inspire one to stay within the law… most of the time.
Numerous positions are just waiting to be filled. Guilds
churches and councils
tempt players with the influence they offer. Changing alliances
offering privileges
or the well-considered employment of underhand measures can lead you to the
heights of your career - or
if carelessly used
to rot in a dungeon. If all
else fails
there is still the option of a duel at dawn.
